Big Data for personalized e Inclusion using computer gaming technological tools

Big Data for personalized e Inclusion using computer gaming technological tools
Engineering for the Information Society and Sustainable Development
Begoña García-Zapirain Soto from the University of Deusto
Aurora Madariaga from the University of Deusto
Sheila Romero from Gaituz Company
Biomedical engineer, mathematician or computer scientist with motivation for research and innovation applied to people with special needs. This research will be very applied and oriented on having a social impact.
  • Information Sciences and Engineering (ENG)
  • Mathematics (MAT)
Artificial intelligence techniques have proven to be effective and efficient in clustering groups of people and, thus, to be able to offer a personalization in the services. When it comes to the group of people with special needs, among which is the disability, the digital transformation has opened a new field of intervention and application. The computer games applied to leisure and sport (eLEISURE and eSPORT) are a space for everyone, but they are especially important for people with some kind of disability as it can be one of the options to access this area of leisure. For this reason, the goal of this research proposal is to create, design and validate accessible and inclusive technologies for the entire population, regardless of the type of disability they have. The elimination of barriers in this specific area helps to promote empowerment, communication, socialization and, of course, creativity, which are very important issues in the digital era and in the current situation in which we find ourselves.
Therefore, the purpose of this project is to provide the necessary technological support tools so that everyone can participate in eLEISURE and eSPORTs under equal conditions so that it can be a tool for socialization and inclusion.

EXCELLENCE OF THE HOST RESEARCH UNIT

1.- Sentiment classification using a single-layered BiLSTM model

Zabit Hameed, Begonya Garcia-Zapirain Soto.
IEEE Access
https://doi.org/10.1109/ACCESS.2020.2988550
IF: 4.09 (Q1)

2.- Towards Mobile Edge Computing: Taxonomy, Challenges, Applications and Future Realms

J. Qadir, B. Sainz-De-Abajo, A. Khan, B. García-Zapirain, I. De La Torre-Díez and H. Mahmood
IEEE Access
10.1109/ACCESS.2020.3026938
IF: Q1 IF: 3,745

3.- Frailty level monitoring and analysis after a pilot six-week randomized controlled clinical trial using FRED exergame including biofeeback supervision in elderly day care centre

Iranzu Mugueta-Aguinaga, Begoña Garcia-Zapirain
International Journal of Environmental Research and Public Health
https://doi.org/10.3390/ijerph16050729
IF: 2.46 (Q2)

4.- Predictive, Personalized, Preventive and Participatory (4P) Medicine Applied to Telemedicine and eHealth in the Literature

Isabel de la Torre Díez, Begoña Garcia-Zapirain, Susel Góngora Alonso
Journal of Medical Systems.
https://doi.org/10.1007/s10916-019-1279-4
IF: 2.83 (Q2)

5.- Dual System for Enhancing CognitiveAbilities of Children with ADHD using Leap Motion and Eye-trackingtechnologies

Begoña García-Zapirain; Isabel de la Torre-Díez, Miguel López-Coronado
journal of medical systems (2017) 41: 111
DOI: 10.1007/s10916-017-0757-9
IF: 2.78 (Q2)

Coautorías de las dos directoras del doctorando/a:

6.- Serious games to promote independent living for intellectually disabled people: Starting with shopping. «A Lopez-Basterretxea, A Mendez-Zorrilla, B Garcia-Zapirain, A Madariaga-Ortuzar, I Lazcano-Quintana. 2014/7/28 Conference
2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)

7.- Online computer game set architecture for people with cerebral palsy: Case study.
B Garcia-Zapirain Soto, A Mendez-Zorrilla, A Madariaga-Ortuzar, I Lazcano-Quintana.
2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)

8.- Romero, S., Iraurgi, I., & Madariaga, A., Gould, J. (2020). Structural validity of the Serious Leisure Inventory Measure scale (SLIM) in different sets of athletes. Journal of leisure research, 51(4), 416–431. doi:10.1080/00222216.2019.1710307
This research is closely related to the topic of 2 AAL proposals ongoing called DAPAS and frAAgile. Both are sharing the use of computer games for active and healthy ageing. DAPAS is focused on developping AAL packages at scale. frAAgiLe is a frailty detector based on a platform that intends to analize the status of the elderly person, both physically and mentally, in terms of fragility, and then assign individualized physical and mental exercises to avoid the risk of possible falls, using an accessible and affordable solution that combines videos for exercises and serious games to both train and detect physical or cognitive fragility. Deep Learning techniques are been applied in order to help the frAAgiLe system learn about the fragility history of each individual end-user and customize the training plan according to his/her evolution.

INTERDISCIPLINARY COLLABORATION

This project is fully multidisciplinary and merges two main knowledge areas:
– big data using artificial intelligence to create predictive models and personalized systems.
– new approaches for leisure and people with disabilities in exclusion.
– Human Development
Yes, this research is multidisciplinary. Two co-supervisor from Deusto (one from eVIDA Lab and one from Ocio Team) and one from Gaituz Company.
The team is made up of researchers from different areas: engineering and psychology. In addition, the hosting institution also has researchers in social sciences which will make this project enriched from various areas: specificity and technological quality, considerations based on human behavior and the socio-sports and inclusive perspective.

Aligned with the 2030 Agenda, the Horizon Europe missions and goals and the Basque Country Smart Specialisation Strategy, DEUSTO research blends competitiveness, innovation and technology to tackle challenges for communities, companies and public bodies in the region. Ageing and Wellbeing; Cultural and Creative Industries and Cities; Gender; Social Justice and Inclusion and Strengthening Participation are the focus of the 5 Interdisciplinary Research Platforms. Besides, advanced research units contribute to generate knowledge and innovative solutions in the fields of efficient and clean Energy, Industry 4.0 (advanced manufacturing, data analytics…), Health and Territory.
https://www.deusto.es/cs/Satellite/deustoresearch/es/inicio/plataformas-interdisciplinares-de-investigacion

INTERNATIONAL COLLABORATION

The proposed topic is directly related to Europe in a changing world – inclusive, innovative and reflective societies and, overall, Health, demographic change and wellbeing. This is part of the aim of personalised medicine, innovative health, integration of care and trusted Big Data. The gamification and adapted sports strategy for personalised routines through Big Data processes that we aim a relevant contribution when it comes to facing those challenges within our European society. Related Sustainable Development Goals, it can be seen that the project still stands out for its compatibility with the policy priorities and the societal challenges. By improving the personalised routines of this sector of the society, both through gamification and sports, we are contributing to the amelioration of the service delivery for persons with disabilities and empowering them to take control over their own health-care decisions, both priorities named within the goal of ensuring healthy lives and promoting well-being for all persons with disabilities. Several calls related are: Smart and healthy living at home: DT-TDS-01-2019, Personalised early risk prediction, prevention and intervention based on Big Data technologies: SC1-DTH-02-2020, Self management of health and disease: PHC-26-2014, PHC-27-2015, PHC-29-2015. The first two have an emphasis in Big Data, which is a key point in our project, while the other two include sports therapy, e-health, disabilities, and other related topics.
Yes. We have selected Dr. Adel Elmagrhaby as internationa, co-supervisor from the University of Louisville (USA) because is was the Chairman of CGAMES conference and have a wide experience on computer games applied to health and wellbeing.

INTERSECTORAL COLLABORATION

There is a close relationship with the International Federation of Adapted Physical Activity (IFAPA) and with the European Federation of Adapted Physical Activity (EUCAPA).

Deusto Research works closely with more than 1250 organisations (public administration, business, non-profit organisations, education and training institutions, technology centres, etc.) in areas such as health, urban development, gender, social justice and inclusion, democratic participation, regional competitiveness and energy. Since 2014 DEUSTO has been involved in 89 international research projects and worked with more than 770 partner organisations. From data collection to the implementation and piloting phases, stakeholders have an active role throughout the research project life cycle.
https://www.deusto.es/cs/Satellite/deustoresearch/es/inicio/transferencia-3/colaboracion-con-agentes-externos

IMPACT

This PhD proposal will include social impact assessment methods following using the indicators, established in the Monitoring of Impact by the EU Framework Programe and the UN Sustainable Development Goals included in the EU 2020 Agenda. This proposal takes into account two priority targets of Europe 2020 strategy: “research and development” and “social exclusion”. This one, will be specially impacted by this project. Predictive assessments that we do here are an opportunity to provide information to and receive feedback from stakeholders, decision makers, and managers on project alternatives in order to best achieve positive outcomes and reduce negative ones. These indicators are aligned with the evidence of social impact included in repositories, such as SIOR (Social Impact Open Repository), which is one of the sources for social impact assessment, which plays a similar role as the databases of scientific impact.
The dissemination and diffusion will be done with two strategies: using the network “International Federation of Adapted Physical Activity” and “European Federation of Adapted Physical Activity” and also regional and local associations. Secondly, we have planned different types of publications such as scientific in ISI indexed journals with scientific evidences of the improvement the quality of life of patients with disabilities or social media including the participation on social networks such as Twitter, Facebook or publications as «The Conversation».

Deusto Research pursues societal impact that goes beyond academia focusing on the transformation of today’s society, leading to fairer and more diverse societies, where inclusive social development and welfare are enhanced.
https://www.deusto.es/cs/Satellite/deustoresearch/en/home/dissemination-and-transfer

INNOVATION

As a result of this thesis, and as a company is involved, we aim to offer a package of leisure services related to eLEISURE and eSPORT activities to be offered to groups with disabilities, equipped with predictive modules that will allow resources to be adapted to the user’s profile automatically by the tool.

DEUSTO research internationalisation strategy pursues innovation through the participation in international research and innovation initiatives (H2020 projects, Innovation Radar)
https://www.deusto.es/cs/Satellite/deustoresearch/en/home/transfer-of-knowledge-0/innovation-radar

INCLUSION

The target group of this PhD is people with disabilities and the main objective the use of big data and computer games as a tool to personalize a pathway to help them to improve their inclusion in our society. This will be a powerful tool and contribution to empower and increase the participation of people with disabilities.

Inclusion is an underlying principle of the 6i Dirs project. The leadership vocation of the University of Deusto goes hand in hand with its aspiration to excellence and quality and a firm commitment to social justice and inclusion. The Interdisciplinary Platform on Social Justice and Inclusion articulates interdisciplinary collaborations and channel research efforts for contributing to social justice and more inclusive and fairer societies.
https://www.deusto.es/cs/Satellite/deustoresearch/es/inicio/plataformas-interdisciplinares-de-investigacion/deusto-social-justice-and-inclusion/the-platform
Deusto recognises gender equality as a key driver for sustainable development and inclusive growth across regions, and believes that equality of academic opportunity for women is key. The Interdisciplinary Research Platform on Gender is a dynamic vehicle that teams up experts from different areas of knowledge with the dual purpose of fostering collaboration and integrating existing expertise to address society’s emerging challenges on gender issues. (https://www.deusto.es/cs/Satellite/deustoresearch/es/inicio/plataformas-interdisciplinares-de-investigacion/deusto-gender/the-university-of-deusto)
Moreover, to seek real inclusion for people with specific support needs, the 6i Dirs project ensures equal rights and opportunities with respect to access to the programme and the acquisition of the skills expected to achieve the PhD and enhance their career development and future employability. All vacancies on the Euraxess EU portal bear the Science4refugee logo to encourage refugees to apply for them. Furthermore, DEUSTO is a partner of the Scholars At Risk Network (SAR), which offers safety to scholars facing grave threats.